Rogue galaxy iso direct9/17/2023 ![]() A save state just before the glitch hits seems to work as normal too. I don't know yet if this will save me long term but the area where I always get hurled in the air lets me progress normally. I hope this will be helpful to anyone playing this game, and I'm going to keep playing to make sure it's not game-breaking. Only that particular set of changes prevented the characters from flying into the sky when the train approached. The settings that need to be changed to avoid the glitch are: Now, I haven't tested this thoroughly, so I'm going to keep playing and make sure that it doesn't break anything else, but I encourage others to try as well. So what I did was make a save state right before the game would shoot the players up in the air, and I tried all sorts of variations of settings to see if anything can help, and I actually found a setting that seems to work! I've tried various solutions others have recommended, regarding the microVU rounding modes, etc, none of which were successful. ![]() What happens is when the train on Myna (Vedan) hits a certain part of the level geometry, it sends the characters up into the air, out of bounds into the skybox, making it impossible to land again and continue the game. I was playing through Rogue Galaxy, and I ran into the same glitch that has been reported before.
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